A game made in protest of SOPA/PIPA and censorship and stuff! For more info: #sopajam
Just click the big picture above to play!
A game made in protest of SOPA/PIPA and censorship and stuff! For more info: #sopajam
Just click the big picture above to play!
I was going through the source of some of my old games and decided to start posting them here.
The first of them is Astronaut Game. Yes, I know I already have a Flash game up which has the same name. Just click the link.
*Old meaning from less than one year ago.
Oh, and “poopyhead”: I’m pretty sure you live in Lowell, Massachusetts. Well, I’m not actually sure, but looking up the location of the IP says Lowell MA. I’d like to have an actual conversation with you sometime.
It works (mostly). These screenshots are ones that do not show the its flaws. The problems from the previous post were fixed under an hour after I posted it. The problem was that I wasn’t converting from world to block coordinates in a certain spot in the code.
No build this time.
I still have to add artificial lights.
Pictures after the break.
See how the terrain isn’t a smooth gray? (Disregard the brown sides in the image) That means that something is seriously wrong with my programming, BUT I DON’T KNOW WHERE. AGHAGAHGAHG!!!!
I am very stupid and still want to get the latest Win32 Download (141KB zipped)
Controls (like Minecraft)
Image after the break:
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At this point, Potions are Fun is nothing more than Classic Minecraft with far less features. Download and run at your own risk. I cannot guarantee it will run well. I know that there are those big holes at some points, this only happens at the side of every chunk facing in two directions. I think +X and +Z. I also know that the frustum culling isn’t working perfectly, so sometimes when your looking at a wall the wrong way, you’ll lose a chunk. Like I said, I cannot guarantee it will run well.
Controls (like Minecraft)
Screenshot after the break.
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My brothers and I recently bought a Minecraft server (for the second time) and my youngest brother and I started doing potion based things. This was the first time I did any extensive potion brewing in Minecraft, and it’s fun. I can’t wait until Jeb finalizes invisibility potions and others.
So, I decided to make a fantasy 3d cube based multiplayer game. Basically, the goal is to kill the king who lives in an enormous procedurally generated castle, and then you win. But you will still be able to craft weapons and brew potions and fight ogres and blue vibrating squirrels and rats and stuff. I hope it will be a lot of fun. I’m going to borrow a lot of aspects of this new game from Minecraft, and one of my favorite games when I was young called Castle of the Winds. It’s a 2d rogue-like that has things in common with Norse mythology. My brothers and I played the game and its sequel for hundreds of hours many years ago.
So, this is what I’ve got so far. It’s my first time doing certain OpenGL related things, so progress will be slow (or fast, depending on how much free time I have) up until the point where I can just add content willy nilly.
Screenshot after the break.
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A cube with 6 different-colored faces. Made with vertex arrays. That is all for now.
I AM A TURTLE.
Just click the big picture above to play!
$gamename = "paulbirthday2011";
$gamefile = "http://www.wademcgillis.com/flash/paulbirthday2011/burfday.swf";
$gametimefile = "../../../../../../../../../../../../../../../home/wademcgi/public_html/flash/paulbirthday2011/burfday.swf";
$gamewidth = 480;
$gameheight = 504;
include("../../../../../../../../../../../../../../../home/wademcgi/public_html/wordpress_flashgameheader.php");
?>
I whipped this together in about two hours minus time for singing along to Christmas songs and other distractions.
This was my failed entry for the Ludum Dare October Challenge 2011. I’m going to port it to iOS eventually.
Just click the big picture above to play!