Absurd Porting FJORDS Devlog Entry #18

I made a game for Kyle’s birthday called Mulder’s Quest. You can get it here on my site, or on itch.io. It should run on any windows computer that’s OpenGL 2 compatible, and on Intel Macs 10.6+ that are OpenGL 2 compatible.

no nightly build again
Day 18 Progress

  • Fixed a GL1 sprite color issue. was memcpy-ing (src,dest,size) not (dest,src,size). Oops.
  • Wumbo now works (mostly) on non-OGL2 devices. I had to add a check to certain lines so OGL2 code wasn’t called, which causes crashes.
  • No more super-glitched level overlaying. (Might re-add it as a bonus feature though)

Unimplemented major features, or features I left half programmed.

  • New rendering engine has no color or alpha blending when using GL1
  • no saving of ini data whatsoever. Sorry!
  • Magic doesn’t work in a 1×1 area, instead of impaling yourself in the ground, you jump up to the nearest empty space.
  • No BOMBS
  • No GHOST
  • WARP still shows all objects and doesn’t have the color flash or anything.
  • No K screen, when you fall too far and enter the end of the game world.

Recurring Bugs (newest bugs listed first.)

  • FIXEDLevels display stacked when the game isn’t run from VS.
  • FIXEDWhen leaving the first room with a boat, you explode as if you pressed K.
  • FIXEDSound doesn’t function correctly while in the pizza zone
  • FIXEDWhen leaving rooms sometimes, a second player will be created on a ferry falling from the ceiling.
  • Discovered a bug where if you are standing on the edge of a block and press A and then press the direction which will make you fall off the block, you will ride up with the hook as your head. This is a collision issue.
  • FIXEDFalling and Hookshot break in small places.Hookshot is intended to work like this, sayeth Kyle
  • FIXEDPlayer never faces left. No idea why. The code is there for it to draw flipped, but it doesn’t?
  • Player falls at half speed. ?????
  • Everything else.

No comments.

Leave a Reply

Your email address will not be published.