Absurd Porting FJORDS Devlog Entry #7

Day 7 Progress

  • All levels are loaded from the .gmx files and converted on load. This is a feature that will be removed once the game reaches gold.
  • Hookshot works almost perfectly. If you shoot out the top of a room, it does nothing, even in rooms where it should.
  • Doors work as intended
  • Hitboxes were reworked and now work flawlessly. Player no longer has negative values for hitbox size. (oops)
  • All code in the player object is now converted to C++. ugh

Known Bugs

  • Player never faces left. No idea why. The code is there for it to draw flipped, but it doesn’t?
  • Everything else.

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