Absurd Porting FJORDS Devlog Entry #11

Day 11 Progress

  • terminal is almost working
  • I don’t use matrices for transformations in the traditional viewport, projection, blah blah blah. I use one matrix to pass multiple values to the shader. To increase speed with color blending, I moved color data from the vertices of the sprites to the matrix, which means the shader passed to the matrix is 4×4 instead of 3×3

Known Bugs

  • Player never faces left. No idea why. The code is there for it to draw flipped, but it doesn’t?
  • Falling and Hookshot break in small places.
  • Discovered a bug where if you are standing on the edge of a block and press A and then press the direction which will make you fall off the block, you will ride up with the hook as your head. This is a collision issue.
  • Everything else.

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  1. Axel

    thanks for posting this, siu wah… this is vince, by the way, ah leung’s feirnd.:Dyou’ve got an email i can reach you at? I had completed a book translation that i hope you could have a look and maybe proof-read for me… the book’s called “The Society of the Spectacle.”my email is thee.spectacles@gmail.comthanks.Vince