Absurd Porting FJORDS Devlog Entry #2

Day 2 Progress

  • Spent a bit messing with pointers and shaders and vertexarrays/buffers to have animated sprites be a single class rather than just an array of pointers to sprites
  • Used a failing mouse to redo the texture atlas so the sprites remained their original sizes rather than just the bounding box size like Game Maker: Studio does
  • Started typing all sprite data in. Example:
    spr_scientist = CreateAnimatedSprite(texOdin,2,10,10);

    So I have to do this for all frames in all sprites. 270 of them. Hooray.

  • Whatever I ate did not agree with me coming out, and hindered progress by an hour or more.

Comments (2)

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  1. Lovely

    I have to say, there is a right way, and a wrong way to do things. Essentially dilbsaing ulimit’s file descriptor handling is not the right way to do things, which is why many systems just won’t allow you to modify that parameter. You can theoretically reach significantly higher numbers by just doing some simple process management. You’ll end up with a much more graceful and scaleable solution, and you’ll keep people like me from making rageface.

  2. Jaikey

    Irrespective Who wins, US policy will be the same: Murder, Plunder, Parasite!.This time round Syria will be a tough nut as rusisa has signed a deal with Syria that will ensure Assad staying in power.And, Syrian Man To President Obama: “You Are Crucifying The Syrian People In The Land That Jesus Walked, Why?”The Syrian gentleman in the video: I invite you to come to Syria and see by your eyes and experience by your hands the catastrophe that your policy and the West’s policy is bringing to our country. Syria is a civil country. Please, don’t let the uncivil policy you are adopting to destroy our country.”Falls on the Deaf Ears of American Psychopaths.